During the production of LOH, a significant portion of my time was dedicated to the showcase team, where we explored and defined the visual identity of the new region Skovos. This involved translating high level concepts from Art Direction into tangible, in engine environments, while helping establish the overall tone and atmosphere. My contributions for Atanos focused on look development. Building rock kits, prefabs, and biome sets that supported strong silhouettes, and a cohesive and readable shape language. The ocean would be the central theme, with a heavy aquatic biome of coral, seaweed, and sea creatures. Being grounded in the Ocean, with the ability to walk across shallow reefs that connected atolls. This work was highly collaborative, and the final result is a testament to the talent and dedication of the entire team. Huge shoutout to everyone involved! Without their incredible contributions, this project would not have reached the level it did.